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Microsoft's DirectX Raytracing paves the way for lifelike gaming, the graphics Holy Grail

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https://www.pcworld.com/article/326...ytracing-dx12-features-hardware-software.html

The PC industry is finally making a push toward a “holy grail” rendering technique that makes computer-generated imagery in movies appear so much more lifelike than the graphics in games. At GDC 2018 on Monday, Microsoft introduced a new “DirectX Raytracing” (DXR) feature for Windows 10’s DirectX 12 graphics API.

To coincide with the announcement, Nvidia announced “RTX technology” for enhanced DXR support in upcoming Volta graphics cards, as well as new ray tracing tools for its GameWorks library that can help developers deploy the technology faster. Likewise, AMD said it’s “collaborating with Microsoft to help define, refine and support the future of DirectX 12 and ray tracing.” And top gaming engines like Unity, Unreal, and Frostbite are already planning to integrate DirectX Raytracing.

This is a big deal, in other words. Let’s dig into why real-time ray tracing matters, what’s needed to use DXR features, and why DirectX 12’s ray tracing support might make the games of tomorrow look better than ever. It’s a complex subject that we’ll cover at a very high level. But basically, better lighting, shadows, and reflections mean better graphics overall.
The full article is a lot longer and goes more in depth about everything, the quote above is just the intro.
 
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